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2 Commits
fedc0c544a
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3e107950fe
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3e107950fe | ||
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e0649f503f |
@ -11,9 +11,21 @@
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@if (CurrentSession.LoadGame != null)
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{
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<h1>Vorherigen Lauf fortsetzen</h1>
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<h1>Vorheriges Quiz</h1>
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<div>@CurrentSession.LoadGame.Title</div>
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<button class="btn btn-primary" type="button" @onclick="() => StartQuiz(CurrentSession.LoadGame)">Fortsetzen</button>
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@if (CurrentSession.LoadGame.Questions?.Count == 0 && CurrentSession.LoadGame.QuestionAnswers != null)
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{
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<button class="btn btn-primary" type="button" @onclick="() => StartQuiz(CurrentSession.LoadGame)">
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Ergebnisse ansehen</button>
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}
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else
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{
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<button class="btn btn-primary" type="button" @onclick="() => StartQuiz(CurrentSession.LoadGame)">
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Fortsetzen
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</button>
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}
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<button class="btn btn-outline-danger" type="button" @onclick="DeleteGameState">Löschen</button>
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}
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@ -126,11 +126,13 @@ else
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if (CurrentSession.LoadGame.QuestionAnswers == null) CurrentSession.LoadGame.QuestionAnswers = new();
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if (CurrentSession.LoadGame.CurrentQuestion != null)
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{
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CurrentSession.LoadGame.QuestionAnswers.Add(new(CurrentSession.LoadGame.CurrentQuestion)
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CurrentSession.LoadGame.QuestionAnswers.Add(new(CurrentSession.LoadGame.CurrentQuestion));
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foreach (Answer aw in SelectedAnswers)
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{
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GivenAnswers = SelectedAnswers,
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});
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CurrentSession.LoadGame.QuestionAnswers[^1].GivenAnswers.Add(aw);
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}
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}
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SelectedAnswers.Clear();
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CurrentSession.LoadGame.NextQuestion();
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await CurrentSession.SaveAsync();
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