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3e107950fe
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3e107950fe | ||
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e0649f503f |
@ -11,9 +11,21 @@
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@if (CurrentSession.LoadGame != null)
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{
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<h1>Vorherigen Lauf fortsetzen</h1>
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<h1>Vorheriges Quiz</h1>
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<div>@CurrentSession.LoadGame.Title</div>
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<button class="btn btn-primary" type="button" @onclick="() => StartQuiz(CurrentSession.LoadGame)">Fortsetzen</button>
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@if (CurrentSession.LoadGame.Questions?.Count == 0 && CurrentSession.LoadGame.QuestionAnswers != null)
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{
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<button class="btn btn-primary" type="button" @onclick="() => StartQuiz(CurrentSession.LoadGame)">
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Ergebnisse ansehen</button>
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}
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else
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{
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<button class="btn btn-primary" type="button" @onclick="() => StartQuiz(CurrentSession.LoadGame)">
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Fortsetzen
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</button>
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}
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<button class="btn btn-outline-danger" type="button" @onclick="DeleteGameState">Löschen</button>
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}
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@ -34,13 +46,13 @@
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<Body>
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@if (SelectedQuiz != null && NewGame != null)
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{
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@* <div class="mb-3">
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<label for="btngrpMode" class="form-label">Modus</label>
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<div class="btn-group form-control" id="btngrpMode">
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<a href="#" @onclick="() => NewGame.Mode = GameState.QuizMode.Practice" class="btn @(NewGame.Mode == GameState.QuizMode.Practice ? "btn-primary active" : "btn-outline-primary")">Üben</a>
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<a href="#" @onclick="() => NewGame.Mode = GameState.QuizMode.Tournament" class="btn @(NewGame.Mode == GameState.QuizMode.Tournament ? "btn-primary active" : "btn-outline-primary")">Rangliste</a>
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</div>
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</div> *@
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@* <div class="mb-3">
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<label for="btngrpMode" class="form-label">Modus</label>
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<div class="btn-group form-control" id="btngrpMode">
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<a href="#" @onclick="() => NewGame.Mode = GameState.QuizMode.Practice" class="btn @(NewGame.Mode == GameState.QuizMode.Practice ? "btn-primary active" : "btn-outline-primary")">Üben</a>
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<a href="#" @onclick="() => NewGame.Mode = GameState.QuizMode.Tournament" class="btn @(NewGame.Mode == GameState.QuizMode.Tournament ? "btn-primary active" : "btn-outline-primary")">Rangliste</a>
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</div>
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</div> *@
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<div class="mb-3">
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<label for="cboQuestionGroup" class="form-label">Fragenkatalog</label>
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@ -57,10 +69,10 @@
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<input type="range" min="1" max="@QuestionCountMax" @bind="@QuestionCountValue" class="form-range" id="rngQuestionCount">
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</div>
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@* <div class="mb-3">
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<label for="txtName" class="form-label">Name</label>
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<input @bind="NewGame.Username" class="form-control" type="text" placeholder="(optional)" id="txtName" />
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</div> *@
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@* <div class="mb-3">
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<label for="txtName" class="form-label">Name</label>
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<input @bind="NewGame.Username" class="form-control" type="text" placeholder="(optional)" id="txtName" />
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</div> *@
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}
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</Body>
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<Footer>
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@ -58,18 +58,18 @@ else
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<table class="table">
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<tbody>
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<tr class="table-primary">
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<td>Fragen Gesamt</td>
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<td>@(CurrentSession.LoadGame.QuestionAnswers.Count)</td>
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</tr>
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<tr class="table-success">
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<td>Korrekt beantwortet</td>
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<td>@(CurrentSession.LoadGame.QuestionAnswers.Where(qa => qa.IsCorrect).Count())</td>
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</tr>
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<tr class="table-danger">
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<td>Falsch beantwortet</td>
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<td>@(CurrentSession.LoadGame.QuestionAnswers.Where(qa => !qa.IsCorrect).Count())</td>
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</tr>
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<tr class="table-primary">
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<td>Fragen Gesamt</td>
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<td>@(CurrentSession.LoadGame.QuestionAnswers.Count)</td>
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</tr>
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<tr class="table-success">
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<td>Korrekt beantwortet</td>
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<td>@(CurrentSession.LoadGame.QuestionAnswers.Where(qa => qa.IsCorrect).Count())</td>
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</tr>
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<tr class="table-danger">
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<td>Falsch beantwortet</td>
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<td>@(CurrentSession.LoadGame.QuestionAnswers.Where(qa => !qa.IsCorrect).Count())</td>
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</tr>
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</tbody>
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</table>
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</div>
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@ -126,11 +126,13 @@ else
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if (CurrentSession.LoadGame.QuestionAnswers == null) CurrentSession.LoadGame.QuestionAnswers = new();
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if (CurrentSession.LoadGame.CurrentQuestion != null)
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{
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CurrentSession.LoadGame.QuestionAnswers.Add(new(CurrentSession.LoadGame.CurrentQuestion)
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{
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GivenAnswers = SelectedAnswers,
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});
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CurrentSession.LoadGame.QuestionAnswers.Add(new(CurrentSession.LoadGame.CurrentQuestion));
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foreach (Answer aw in SelectedAnswers)
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{
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CurrentSession.LoadGame.QuestionAnswers[^1].GivenAnswers.Add(aw);
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}
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}
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SelectedAnswers.Clear();
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CurrentSession.LoadGame.NextQuestion();
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await CurrentSession.SaveAsync();
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