2024-09-04 18:46:53 +02:00

161 lines
5.8 KiB
Plaintext

@page "/"
@using FWLAZ_Web.Data
@using FWLAZ_Web.Objects
@using Microsoft.EntityFrameworkCore
@inject Blazored.LocalStorage.ILocalStorageService localStorage;
@inject IDbContextFactory<LocalDbContext> DbFactory;
@inject SessionState CurrentSession;
@inject NavigationManager nav;
<PageTitle>Home</PageTitle>
@if (CurrentSession.LoadGame != null)
{
<h1>Vorherigen Lauf fortsetzen</h1>
<div>@CurrentSession.LoadGame.Title</div>
<button class="btn btn-primary" type="button" @onclick="() => StartQuiz(CurrentSession.LoadGame)">Fortsetzen</button>
<button class="btn btn-outline-danger" type="button" @onclick="DeleteGameState">Löschen</button>
}
<h1>Neues Quiz beginnen</h1>
<div class="d-grid gap-2">
@foreach (Quiz quiz in QuizList)
{
<button type="submit" class="btn btn-primary" @onclick="() => OpenDialog(quiz)">@quiz.Name</button>
}
</div>
<ModalDialog @ref="modal">
<Title>
@SelectedQuiz?.Name;
</Title>
<Body>
@if (SelectedQuiz != null && NewGame != null)
{
@* <div class="mb-3">
<label for="btngrpMode" class="form-label">Modus</label>
<div class="btn-group form-control" id="btngrpMode">
<a href="#" @onclick="() => NewGame.Mode = GameState.QuizMode.Practice" class="btn @(NewGame.Mode == GameState.QuizMode.Practice ? "btn-primary active" : "btn-outline-primary")">Üben</a>
<a href="#" @onclick="() => NewGame.Mode = GameState.QuizMode.Tournament" class="btn @(NewGame.Mode == GameState.QuizMode.Tournament ? "btn-primary active" : "btn-outline-primary")">Rangliste</a>
</div>
</div> *@
<div class="mb-3">
<label for="cboQuestionGroup" class="form-label">Fragenkatalog</label>
<select @bind="QuestionGroupId" class="form-select" id="cboQuestionGroup" aria-label="Select Question group">
@foreach (QuestionGroup questionGroup in SelectedQuiz.Questiongroups)
{
<option value="@questionGroup.Id">@questionGroup.Name</option>
}
</select>
</div>
<div class="mb-3">
<label for="rngQuestionCount" class="form-label">Anzahl der Fragen: @QuestionCountValue</label>
<input type="range" min="1" max="@QuestionCountMax" @bind="@QuestionCountValue" class="form-range" id="rngQuestionCount">
</div>
@* <div class="mb-3">
<label for="txtName" class="form-label">Name</label>
<input @bind="NewGame.Username" class="form-control" type="text" placeholder="(optional)" id="txtName" />
</div> *@
}
</Body>
<Footer>
@if (NewGame != null)
{
<button class="btn btn-danger" @onclick="() => StartQuiz(NewGame)">Start</button>
}
<button class="btn btn-primary" @onclick="CloseDialog">Abbruch</button>
</Footer>
</ModalDialog>
@code {
public List<Quiz> QuizList { get; set; } = new();
private LocalDbContext? DbContext;
private ModalDialog modal = null!;
private GameState? NewGame;
private GameState? LoadGame;
private Quiz? SelectedQuiz;
private static Random rng = new();
private int _QuestionGroupId;
public int QuestionGroupId
{
get
{
return _QuestionGroupId;
}
set
{
_QuestionGroupId = value;
QuestionCountMax = SelectedQuiz?.Questiongroups.Single(qg => qg.Id == value).Questions.Count ?? 0;
QuestionCountValue = QuestionCountMax;
// QuestionCountValue = Math.Min(QuestionCountMax, QuestionCountValue);
}
}
public int QuestionCountMax { get; set; } = 1;
public int QuestionCountValue { get; set; } = 20;
protected override async Task OnAfterRenderAsync(bool firstRender)
{
if (firstRender) await CurrentSession.LoadAsync();
}
protected override async Task OnInitializedAsync()
{
await FillListAsync();
}
private async Task FillListAsync()
{
DbContext ??= await DbFactory.CreateDbContextAsync();
if (DbContext == null) return;
QuizList = await DbContext.Quiz.OrderBy(q => q.Name).ToListAsync();
}
private async Task OpenDialog(Quiz itm)
{
DbContext ??= await DbFactory.CreateDbContextAsync();
if (DbContext == null) return;
SelectedQuiz = DbContext.Quiz.Include(q => q.Questiongroups).ThenInclude(qg => qg.Questions).Single(q => q.Id == itm.Id);
QuestionGroupId = SelectedQuiz.Questiongroups.First().Id;
NewGame = new GameState(SelectedQuiz);
await InvokeAsync(StateHasChanged);
await modal.ShowAsync();
}
private async Task CloseDialog()
{
NewGame = null;
await modal.CloseAsync();
}
private async Task StartQuiz(GameState state)
{
if (state.Questions == null)
{
// Bei neuem Spiel - Frageliste füllen
DbContext ??= await DbFactory.CreateDbContextAsync();
if (DbContext == null || state == null) return;
state.Questions = DbContext.QuestionGroup
.Include(qg => qg.Questions)
.ThenInclude(q => q.Answers)
.Single(qg => qg.Id == QuestionGroupId).Questions.OrderBy(_ => rng.Next()).ToList();
state.Questions = state.Questions.Take(QuestionCountValue).ToList();
CurrentSession.LoadGame = state;
await CurrentSession.SaveAsync();
}
if (state != null) nav.NavigateTo($"quizstart");
await CloseDialog();
}
private async Task DeleteGameState(MouseEventArgs e)
{
CurrentSession.LoadGame = null;
await localStorage.RemoveItemAsync(GameState.STORAGEKEY);
}
}