Referenzierungsfehler behoben
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@ -58,18 +58,18 @@ else
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<table class="table">
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<table class="table">
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<tbody>
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<tbody>
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<tr class="table-primary">
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<tr class="table-primary">
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<td>Fragen Gesamt</td>
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<td>Fragen Gesamt</td>
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<td>@(CurrentSession.LoadGame.QuestionAnswers.Count)</td>
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<td>@(CurrentSession.LoadGame.QuestionAnswers.Count)</td>
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</tr>
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</tr>
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<tr class="table-success">
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<tr class="table-success">
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<td>Korrekt beantwortet</td>
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<td>Korrekt beantwortet</td>
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<td>@(CurrentSession.LoadGame.QuestionAnswers.Where(qa => qa.IsCorrect).Count())</td>
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<td>@(CurrentSession.LoadGame.QuestionAnswers.Where(qa => qa.IsCorrect).Count())</td>
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</tr>
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</tr>
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<tr class="table-danger">
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<tr class="table-danger">
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<td>Falsch beantwortet</td>
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<td>Falsch beantwortet</td>
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<td>@(CurrentSession.LoadGame.QuestionAnswers.Where(qa => !qa.IsCorrect).Count())</td>
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<td>@(CurrentSession.LoadGame.QuestionAnswers.Where(qa => !qa.IsCorrect).Count())</td>
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</tr>
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</tr>
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</tbody>
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</tbody>
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</table>
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</table>
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</div>
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</div>
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@ -126,11 +126,13 @@ else
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if (CurrentSession.LoadGame.QuestionAnswers == null) CurrentSession.LoadGame.QuestionAnswers = new();
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if (CurrentSession.LoadGame.QuestionAnswers == null) CurrentSession.LoadGame.QuestionAnswers = new();
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if (CurrentSession.LoadGame.CurrentQuestion != null)
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if (CurrentSession.LoadGame.CurrentQuestion != null)
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{
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{
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CurrentSession.LoadGame.QuestionAnswers.Add(new(CurrentSession.LoadGame.CurrentQuestion)
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CurrentSession.LoadGame.QuestionAnswers.Add(new(CurrentSession.LoadGame.CurrentQuestion));
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{
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foreach (Answer aw in SelectedAnswers)
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GivenAnswers = SelectedAnswers,
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{
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});
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CurrentSession.LoadGame.QuestionAnswers[^1].GivenAnswers.Add(aw);
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}
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}
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}
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SelectedAnswers.Clear();
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SelectedAnswers.Clear();
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CurrentSession.LoadGame.NextQuestion();
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CurrentSession.LoadGame.NextQuestion();
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await CurrentSession.SaveAsync();
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await CurrentSession.SaveAsync();
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