Stärkeauswahl eingebaut und erstellen vom CocktailCode hinzugefügt
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@ -17,46 +17,95 @@
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@if (SelectedCocktail == null)
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{
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<h3>Cocktail konnte nicht gefunden werden</h3>
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}
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else
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{
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<div class="card mb-3" style="max-width: 540px;">
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<div class="row g-0">
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<div class="col-md-4">
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<img src="@SelectedCocktail.ImageURL" class="img-fluid rounded-start" alt="...">
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<div class="d-flex gap-3">
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<div class="card mb-3 w-100">
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<div class="row g-0">
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<div class="col-md-8">
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<div class="card-body">
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<h5 class="card-title">Einstellungen</h5>
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<p class="card-text">
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<h6>
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Stärke
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</h6>
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<div class="btn-group" role="group">
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<button @onclick="() => SetIntensity(-60)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity <= -60 ? "" : "outline-")success"><i class="bi bi-peace fs-5"></i></button>
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<button @onclick="() => SetIntensity(-40)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity <= -40 ? "" : "outline-")success"><i class="bi bi-dash fs-5"></i></button>
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<button @onclick="() => SetIntensity(-20)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity <= -20 ? "" : "outline-")success"><i class="bi bi-dash"></i></button>
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<button @onclick="() => SetIntensity(0)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity == 0 ? "" : "")warning"><i class="bi bi-circle"></i></button>
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<button @onclick="() => SetIntensity(20)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity >= 20 ? "" : "outline-")danger"><i class="bi bi-plus"></i></button>
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<button @onclick="() => SetIntensity(40)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity >= 40 ? "" : "outline-")danger"><i class="bi bi-plus fs-5"></i></button>
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<button @onclick="() => SetIntensity(60)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity >= 60 ? "" : "outline-")danger"><i class="bi bi-radioactive fs-5"></i></button>
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</div>
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</p>
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@if (ErrorMessage != null)
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{
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<div class="alert alert-danger" role="alert">
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@ErrorMessage
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</div>
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}
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@if(CocktailCode != null)
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{
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<div class="alert alert-dark" style="white-space: pre-line" role="alert">
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@CocktailCode
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</div>
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}
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<button class="btn btn-primary" @onclick=CreateCocktailCode>Lets goooooo!</button>
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</div>
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</div>
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</div>
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<div class="col-md-8">
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<div class="card-body">
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<h5 class="card-title">@SelectedCocktail.Name</h5>
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<p class="card-text">
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<h6>Zutaten:</h6>
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<ul>
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@foreach (var Zutat in SelectedCocktail.Cocktailflaschen.OrderBy(f => f.Reihenfolge))
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{
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@if (MaschinenFiller != null && MaschinenFiller.Exists(f => f.Flasche == Zutat.Flasche))
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{
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<li>@Zutat.Flasche?.Name (@Zutat.Menge ml)</li>
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</div>
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<div class="card mb-3 w-100">
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<div class="row g-0">
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<div class="col-md-4">
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<img src="@SelectedCocktail.ImageURL" class="img-fluid rounded-start" alt="...">
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</div>
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<div class="col-md-8">
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<div class="card-body">
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<h5 class="card-title">@SelectedCocktail.Name</h5>
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<p class="card-text">
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<h6>Rezept:</h6>
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<table class="table-primary table-borderless w-100">
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@{
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int i = 1;
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}
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else
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@foreach (var Zutat in SelectedCocktail.Cocktailflaschen.OrderBy(f => f.Reihenfolge))
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{
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@* Zutat nicht in MaschinenFiller gefunden - Daher ist Maschine nicht damit bestückt*@
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<li class="text-danger">@Zutat.Flasche?.Name (@Zutat.Menge ml) (nicht geladen)</li>
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<tr class="@(ZutatInMaschine(Zutat) ? "" : "text-danger")">
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<td>@i.</td>
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<td>@Zutat.Flasche?.Name</td>
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<td class="text-end">@Zutat.Menge ml</td>
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@if (DrinkIntensity != 0)
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{
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<td>=></td>
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<td class="text-end">@ModifiedCocktail?.Cocktailflaschen.First(cf => cf.FlascheID == Zutat.FlascheID).Menge ml</td>
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}
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<td class="text-end">@(ZutatInMaschine(Zutat) ? "" : "fehlt")</td>
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</tr>
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i++;
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}
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}
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</ul>
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</p>
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<tr>
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<td></td>
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<td>Gesamt</td>
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<td class="text-end">@SelectedCocktail.Cocktailflaschen.Sum(cf => cf.Menge) ml</td>
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@if (DrinkIntensity != 0)
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{
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<td>=></td>
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<td class="text-end">@ModifiedCocktail?.Cocktailflaschen.Sum(cf => cf.Menge) ml</td>
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}
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<td class="text-end"></td>
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</tr>
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</table>
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</p>
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</div>
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</div>
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</div>
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</div>
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</div>
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@if (ValideMische)
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{
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<button class="btn btn-primary">Lets goooooo!</button>
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} else
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{
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<button class="btn btn-outline-primary">Lets goooooo!</button>
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}
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}
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@ -65,21 +114,133 @@ else
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public string? CocktailId { get; set; }
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private DbDataContext? _DataContext;
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private Cocktail? SelectedCocktail;
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private Cocktail? ModifiedCocktail;
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private List<Filler>? MaschinenFiller;
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//private List<CocktailFlasche> ModifiedCocktailRecipe = new();
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private bool ValideMische = true;
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private int DrinkIntensity = 0;
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private string? ErrorMessage;
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private string? CocktailCode;
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protected override async Task OnInitializedAsync()
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{
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int id = Convert.ToInt32(CocktailId);
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//Staerke_Off.Add();
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_DataContext ??= await DataContextFactory.CreateDbContextAsync();
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if (_DataContext != null)
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{
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SelectedCocktail = _DataContext.Cocktails.Include(c => c.Cocktailflaschen).ThenInclude(cf => cf.Flasche).Single(c => c.Id == id);
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ModifiedCocktail = _DataContext.Cocktails.Include(c => c.Cocktailflaschen).ThenInclude(cf => cf.Flasche).AsNoTracking().Single(c => c.Id == id);
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MaschinenFiller = _DataContext.Fillers.Include(f => f.Flasche).OrderBy(f => f.Pos).ToList();
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}
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// if (SelectedCocktail != null)
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// {
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// foreach (CocktailFlasche cf in SelectedCocktail.Cocktailflaschen)
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// {
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// ModifiedCocktailRecipe.Add(new CocktailFlasche() {
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// Flasche = cf.Flasche,
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// Menge = cf.Menge
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// });
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// }
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// }
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}
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private bool ZutatInMaschine(CocktailFlasche zutat)
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{
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return (MaschinenFiller != null && MaschinenFiller.Exists(f => f.Flasche == zutat.Flasche));
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}
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/// <summary>
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/// Prüft, ob der Cocktail gesendet werden kann
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/// </summary>
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/// <returns></returns>
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private bool IsValid()
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{
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ErrorMessage = null;
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if (ModifiedCocktail == null || MaschinenFiller == null)
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{
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ErrorMessage = "Cocktail nicht gefunden.";
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return false;
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}
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if (ModifiedCocktail.Cocktailflaschen.Count == 0)
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{
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ErrorMessage = "Der Cocktail enthält keine Zutaten";
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return false;
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}
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if (!ModifiedCocktail.Cocktailflaschen.All(cf => MaschinenFiller.Any(mf => mf.Flasche?.Id == cf.FlascheID)))
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{
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ErrorMessage = "Es sind nicht alle Zutaten in der Cocktailmaschine geladen!";
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return false;
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}
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return true;
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}
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private void CreateCocktailCode()
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{
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CocktailCode = null;
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if (!IsValid() || ModifiedCocktail == null || MaschinenFiller == null) return;
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List<string> lines = new();
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lines.Add("START");
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@foreach (CocktailFlasche Zutat in ModifiedCocktail.Cocktailflaschen.OrderBy(f => f.Reihenfolge))
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{
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string line = "";
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Filler Filler = MaschinenFiller.First(mf => mf.Flasche?.Id == Zutat.FlascheID);
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if (Filler.Type == Filler.FillerType.Pump)
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{
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line = $"P{Filler.Pos}={Zutat.Menge}";
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} else if (Filler.Type == Filler.FillerType.Pourer)
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{
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line = $"F{Filler.Pos}={Zutat.Menge}";
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}
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lines.Add(line);
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}
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lines.Add("ZIEL");
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CocktailCode = String.Join("\r\n", lines.ToArray());
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}
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/// <summary>
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/// Setzt die Alkoholintensität
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/// </summary>
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/// <param name="intensity">Zugabe/Abzug von Alkohol in Prozent</param>
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private void SetIntensity(int intensity)
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{
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DrinkIntensity = intensity;
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if (ModifiedCocktail != null && SelectedCocktail != null)
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{
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foreach (CocktailFlasche cf in ModifiedCocktail.Cocktailflaschen)
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{
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int OriginalMenge = SelectedCocktail.Cocktailflaschen.First(scf => scf.FlascheID == cf.FlascheID).Menge;
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if (cf.Flasche.Alkoholisch)
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{
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cf.Menge = OriginalMenge + (OriginalMenge * intensity / 100);
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}
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else
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{
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cf.Menge = OriginalMenge - (OriginalMenge * intensity / 100);
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}
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}
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// Durch das anteilige Umrechnen ändert sich die Gesamtmenge, daher passen wir die Mengen nochmal an
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int AktGesMenge = ModifiedCocktail.Cocktailflaschen.Sum(cf => cf.Menge);
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int OrigMenge = SelectedCocktail.Cocktailflaschen.Sum(cf => cf.Menge);
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foreach (CocktailFlasche cf in ModifiedCocktail.Cocktailflaschen)
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{
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cf.Menge = (int)((float)cf.Menge / AktGesMenge * OrigMenge);
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}
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}
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}
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}
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