Tests mit Prozentualer Umverteilung bei der Stärke
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@ -2,8 +2,8 @@
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{
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{
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public class GeneralSettings
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public class GeneralSettings
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{
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{
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public int MaxAllowedUploadSizeInMB { get; set; } = 10;
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public int MaxAllowedUploadSizeInMB { get; set; } = 10;
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public string ImageUploadDir { get; set; } = "images";
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public string ImageUploadDir { get; set; } = "images";
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public string SerialPort { get; set; } = "COM5";
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public string SerialPort { get; set; } = "COM5";
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@ -31,15 +31,30 @@ else
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<h6>
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<h6>
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Stärke
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Stärke
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</h6>
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</h6>
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<div class="btn-group" role="group">
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@if (!UseNewIntensityCalc)
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<button @onclick="() => SetIntensity(-60)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity <= -60 ? "" : "outline-")success"><i class="bi bi-peace fs-5"></i></button>
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{
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<button @onclick="() => SetIntensity(-40)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity <= -40 ? "" : "outline-")success"><i class="bi bi-dash fs-5"></i></button>
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<div class="btn-group" role="group">
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<button @onclick="() => SetIntensity(-20)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity <= -20 ? "" : "outline-")success"><i class="bi bi-dash"></i></button>
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<button @onclick="() => SetIntensity(-60)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity <= -60 ? "" : "outline-")success"><i class="bi bi-peace fs-5"></i></button>
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<button @onclick="() => SetIntensity(0)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity == 0 ? "" : "")warning"><i class="bi bi-circle"></i></button>
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<button @onclick="() => SetIntensity(-40)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity <= -40 ? "" : "outline-")success"><i class="bi bi-dash fs-5"></i></button>
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<button @onclick="() => SetIntensity(20)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity >= 20 ? "" : "outline-")danger"><i class="bi bi-plus"></i></button>
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<button @onclick="() => SetIntensity(-20)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity <= -20 ? "" : "outline-")success"><i class="bi bi-dash"></i></button>
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<button @onclick="() => SetIntensity(40)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity >= 40 ? "" : "outline-")danger"><i class="bi bi-plus fs-5"></i></button>
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<button @onclick="() => SetIntensity(0)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity == 0 ? "" : "")warning"><i class="bi bi-circle"></i></button>
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<button @onclick="() => SetIntensity(60)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity >= 60 ? "" : "outline-")danger"><i class="bi bi-radioactive fs-5"></i></button>
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<button @onclick="() => SetIntensity(20)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity >= 20 ? "" : "outline-")danger"><i class="bi bi-plus"></i></button>
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</div>
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<button @onclick="() => SetIntensity(40)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity >= 40 ? "" : "outline-")danger"><i class="bi bi-plus fs-5"></i></button>
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<button @onclick="() => SetIntensity(60)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity >= 60 ? "" : "outline-")danger"><i class="bi bi-radioactive fs-5"></i></button>
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</div>
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}
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else
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{
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<div class="btn-group" role="group">
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<button @onclick="() => SetIntensityPercentual(-3)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity <= -3 ? "" : "outline-")success"><i class="bi bi-peace fs-5"></i></button>
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<button @onclick="() => SetIntensityPercentual(-2)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity <= -2 ? "" : "outline-")success"><i class="bi bi-dash fs-5"></i></button>
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<button @onclick="() => SetIntensityPercentual(-1)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity <= -1 ? "" : "outline-")success"><i class="bi bi-dash"></i></button>
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<button @onclick="() => SetIntensityPercentual(0)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity == 0 ? "" : "")warning"><i class="bi bi-circle"></i></button>
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<button @onclick="() => SetIntensityPercentual(1)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity >= 1 ? "" : "outline-")danger"><i class="bi bi-plus"></i></button>
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<button @onclick="() => SetIntensityPercentual(2)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity >= 2 ? "" : "outline-")danger"><i class="bi bi-plus fs-5"></i></button>
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<button @onclick="() => SetIntensityPercentual(3)" class="btn @(SelectedCocktail.IsAlcoholic ? "" : "disabled") btn-@(DrinkIntensity >= 3 ? "" : "outline-")danger"><i class="bi bi-radioactive fs-5"></i></button>
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</div>
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}
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</p>
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</p>
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@if (ErrorMessage != null)
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@if (ErrorMessage != null)
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@ -48,12 +63,12 @@ else
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@ErrorMessage
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@ErrorMessage
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</div>
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</div>
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}
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}
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@if(CocktailCode != null)
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@if (CocktailCode != null)
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{
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{
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<div class="alert alert-dark" style="white-space: pre-line" role="alert">
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<div class="alert alert-dark" style="white-space: pre-line" role="alert">
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@CocktailCode
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@CocktailCode
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</div>
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</div>
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}
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}
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<button class="btn btn-primary" @onclick=CreateCocktailCode>Lets goooooo!</button>
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<button class="btn btn-primary" @onclick=CreateCocktailCode>Lets goooooo!</button>
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</div>
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</div>
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</div>
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</div>
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@ -120,6 +135,8 @@ else
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private int DrinkIntensity = 0;
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private int DrinkIntensity = 0;
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private bool UseNewIntensityCalc = false;
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private string? ErrorMessage;
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private string? ErrorMessage;
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private string? CocktailCode;
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private string? CocktailCode;
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@ -181,6 +198,9 @@ else
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}
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}
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/// <summary>
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/// Erstellt den für die Arduino-Steuerung erforderlichen Code
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/// </summary>
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private void CreateCocktailCode()
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private void CreateCocktailCode()
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{
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{
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CocktailCode = null;
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CocktailCode = null;
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@ -196,50 +216,93 @@ else
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if (Filler.Type == Filler.FillerType.Pump)
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if (Filler.Type == Filler.FillerType.Pump)
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{
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{
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line = $"P{Filler.Pos}={Zutat.Menge}";
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line = $"P{Filler.Pos}={Zutat.Menge}";
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} else if (Filler.Type == Filler.FillerType.Pourer)
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}
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else if (Filler.Type == Filler.FillerType.Pourer)
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{
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{
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line = $"F{Filler.Pos}={Zutat.Menge}";
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line = $"F{Filler.Pos}={Zutat.Menge}";
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}
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}
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lines.Add(line);
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lines.Add(line);
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}
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}
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lines.Add("ZIEL");
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lines.Add("ZIEL");
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CocktailCode = String.Join("\r\n", lines.ToArray());
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CocktailCode = String.Join("\r\n", lines.ToArray());
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}
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}
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/// <summary>
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/// <summary>
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/// Setzt die Alkoholintensität
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/// Setzt die Alkoholintensität und berechnet die Mengen für ModifiedCocktail entsprechend neu
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/// </summary>
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/// </summary>
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/// <param name="intensity">Zugabe/Abzug von Alkohol in Prozent</param>
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/// <param name="intensity">Zugabe/Abzug von Alkohol in Prozent</param>
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private void SetIntensity(int intensity)
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private void SetIntensity(int intensity)
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{
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{
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DrinkIntensity = intensity;
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DrinkIntensity = intensity;
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if (ModifiedCocktail != null && SelectedCocktail != null)
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if (ModifiedCocktail == null || SelectedCocktail == null) return;
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foreach (CocktailFlasche cf in ModifiedCocktail.Cocktailflaschen)
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{
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{
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int OriginalMenge = SelectedCocktail.Cocktailflaschen.First(scf => scf.Id == cf.Id).Menge;
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foreach (CocktailFlasche cf in ModifiedCocktail.Cocktailflaschen)
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if (cf.Flasche.Alkoholisch)
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{
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{
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int OriginalMenge = SelectedCocktail.Cocktailflaschen.First(scf => scf.FlascheID == cf.FlascheID).Menge;
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cf.Menge = OriginalMenge + (OriginalMenge * intensity / 100);
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if (cf.Flasche.Alkoholisch)
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{
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cf.Menge = OriginalMenge + (OriginalMenge * intensity / 100);
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}
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else
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{
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cf.Menge = OriginalMenge - (OriginalMenge * intensity / 100);
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}
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}
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}
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else
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// Durch das anteilige Umrechnen ändert sich die Gesamtmenge, daher passen wir die Mengen nochmal an
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int AktGesMenge = ModifiedCocktail.Cocktailflaschen.Sum(cf => cf.Menge);
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int OrigMenge = SelectedCocktail.Cocktailflaschen.Sum(cf => cf.Menge);
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foreach (CocktailFlasche cf in ModifiedCocktail.Cocktailflaschen)
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{
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{
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cf.Menge = (int)((float)cf.Menge / AktGesMenge * OrigMenge);
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cf.Menge = OriginalMenge - (OriginalMenge * intensity / 100);
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}
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}
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}
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}
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// Durch das anteilige Umrechnen ändert sich die Gesamtmenge, daher passen wir die Mengen nochmal an
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int AktGesMenge = ModifiedCocktail.Cocktailflaschen.Sum(cf => cf.Menge);
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int OrigMenge = SelectedCocktail.Cocktailflaschen.Sum(cf => cf.Menge);
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foreach (CocktailFlasche cf in ModifiedCocktail.Cocktailflaschen)
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{
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cf.Menge = (int)((float)cf.Menge / AktGesMenge * OrigMenge);
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}
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}
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// ToDo: Ggf. noch Rundungsfehler drin oder wirklich noch grobe Fehler in der Mathematik.. Gesamtmenge passt irgendwie nicht.
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/// <summary>
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/// Ändert die Alkoholintensität basierend auf den Prozentwerten anstatt der Menge
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/// </summary>
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/// <param name="intensitylevel">Intensitätslevel (z.B. -1, 0, 1,2 ...)</param>
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private void SetIntensityPercentual(int intensitylevel)
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{
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DrinkIntensity = intensitylevel;
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if (ModifiedCocktail == null || SelectedCocktail == null) return;
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int DivideParts = 4; // Gibt an, in wieviele Teile die nicht-alkoholische Gesamtmenge aufgeteilt wird. Sollte mindestens 1 oder 2 mehr als das Max.Intensitätslevel sein
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float IncreasePerLevel_pct; // Gibt an, um welchen Anteil in % die alkoholischen Getränke steigen.
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float SumAlcoholic_ml = SelectedCocktail.Cocktailflaschen.Where(cf => cf.Flasche.Alkoholisch).Sum(cf => cf.Menge); // Summe in ml der Alkoholhaltigen Zutaten
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float SumNonAlcoholic_ml = SelectedCocktail.Cocktailflaschen.Where(cf => !cf.Flasche.Alkoholisch).Sum(cf => cf.Menge); // Summe in ml der Alkoholfreien Zutaten
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float SumTotal = SumAlcoholic_ml + SumNonAlcoholic_ml;
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float SumAlcoholic_pct = SumAlcoholic_ml / SumTotal * 100; //Prozentwert an alkoholhaltigen Zutaten
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float SumNonAlcoholic_pct = SumNonAlcoholic_ml / SumTotal * 100; //Prozentwert an alkoholhaltigen Zutaten
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float SumBasis_ml = intensitylevel >= 0 ? SumNonAlcoholic_ml : SumAlcoholic_ml; // Wenn Intensität > 0, dann ist Summenbasis nichtalkoholisch, ansonsten alkoholisch
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if (intensitylevel >= 0)
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{
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/// Wenn alkoholhaltiges 30% ausmacht, teilen wir den Rest (alkoholfreis, 70%) durch die o.g. DivideParts, damit wir wissen um wieviel Prozent pro Stufe wir erhöhen können
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IncreasePerLevel_pct = SumNonAlcoholic_pct / DivideParts;
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}
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else
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{
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// Cocktail abschwächen, daher teilen wir in die andere Richtung auf
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IncreasePerLevel_pct = SumAlcoholic_pct / DivideParts;
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}
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foreach (CocktailFlasche cf in ModifiedCocktail.Cocktailflaschen)
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{
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float OrigMenge = SelectedCocktail.Cocktailflaschen.First(f => f.Id == cf.Id).Menge;
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// Herausfinden, wieviel Prozent die Zutat in ihrem Bereich (Alkoholisch/Nichtalkoholisch) ausmacht
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float ZutatIncrease_pct = IncreasePerLevel_pct / SumBasis_ml * cf.Menge;
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float ZutatMenge_pct = (float)OrigMenge / SumTotal * 100;
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// Neue Menge in Prozent: ZutatMenge_pct + ZutatIncrease_pct
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if (!cf.Flasche.Alkoholisch ^ intensitylevel < 0 )
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{
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ZutatIncrease_pct *= -1;
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}
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cf.Menge = (int)Math.Round(OrigMenge / ZutatMenge_pct * (ZutatMenge_pct + (ZutatIncrease_pct * intensitylevel)), 0, MidpointRounding.AwayFromZero);
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}
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}
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}
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BIN
CocktailWeb/_Docs/ProzentualeVerteilung.xlsx
Normal file
BIN
CocktailWeb/_Docs/ProzentualeVerteilung.xlsx
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